The company analyses mobile application data is collected Flurry of social network and social games iOS top and find it in app purchases — which surround a virtual good sales and upgrades app — produce eight times the income of mobile advertising.
Review the chart below shows for the month September, average monthly advertising revenue is a value of 1 for each user of the application for a virtual sales good, but revenue per user is closer to us.
Data flurry also highlights, as of February, a mobile advertising revenue per user has remained flat, while purchases in application trending upward."During the 2010 … revenue increasingly moves from advertising sales to reach virtual goods from a ratio of more than 80% mshorot virtual," according to the report.
Comparing data from AndroidAndroid is non-existent devices because
MarketAndroid Android market is not yet supported in-app purchases, huge shortcoming of
GoogleGoogle potential of mobile application pool if iOS user data for the application of reflective interests. Apple, on the other hand, has allowed in app purchases since the release of an iPhone 3.0 operating system in the middle of 2009.
MashableMashable time of glory, "an iPhone 3.0 foresaw the operating system can be a designer.
exactly like InternetInternet transformed how people buy goods and services, new features of iPhone compatible build the economy of the demand of goods and services that are not dependent on any specific location or time."
The data of flurry represent only the iOS image slice, but we believe that encapsulate the research to be sound. When recipients build convincing game experiences, users spend money to upgrade their experience — model making money that we know is already running on the Internet.

Image courtesy of Cristiano Betta, FlickrFlickr
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